Learning to Fly series got updated to 2024!
My Learning to Fly series, a beginner-friendly Rust tutorial combining evolution, neural network and genetic algorithm, got an upgrade!
kartoffels is a game where you're given a potato and your job is to implement a firmware for it - it's a side project I've been developing for a couple of months now and in this talk I'll show you how it works, what troubles I've stumbled upon (lots!), what I think went great and why I ditched WebAssembly and went for RISC-V instead.
My Learning to Fly series, a beginner-friendly Rust tutorial combining evolution, neural network and genetic algorithm, got an upgrade!
This is the last part of the Learning to Fly series in which we're coding a simulation of evolution using neural network and genetic algorithm.
This is the third part of the Learning to Fly series in which we're coding a simulation of evolution using neural network and genetic algorithm.
This is the second part of the Learning to Fly series in which we're coding a simulation of evolution using neural network and genetic algorithm.
In this series we'll create a simulation of evolution using neural network and genetic algorithm. I'm going to introduce you to how a basic neural network and genetic algorithm works, then we'll implement both in Rust and compile our application to WebAssembly.